Viscounts of the West Kingdom - Roll2Learn
Viscounts of the West Kingdom - Roll2Learn
Viscounts of the West Kingdom - Roll2Learn
Viscounts of the West Kingdom - Roll2Learn
Viscounts of the West Kingdom - Roll2Learn
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Viscounts of the West Kingdom

Vendor
Renegade Games
Regular price
$55.00
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$55.00
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The King's Reign is Declining

It is circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. Poverty spreads and the people lose faith in the crown.

Shifting Loyalties

As viscounts, we must be wise and decisive. Loyalty is to be upheld but gaining favor among the people must be our priority, should there be a sudden shift in power.

How to Play

Rounds

Viscounts of the West Kingdom is played over an undetermined series of Rounds. Each Round consists of each player taking 1 turn, followed by the player on their left, and so on. All Victory Points will be calculated at the game's end.

Phase One - Card Management

Players will manage a shifting line of Townsfolk Cards on their Player Boards. These cards will provide players with Icons, useful for taking the 4 primary actions.

Phase Two - Movement

Players will move their Viscount clockwise around the Main Board. The distance they must move is equal to the Silver value at the top-left of the Townsfolk Card they just played.

Phase Three - Primary Action

Players will take just one of the four possible Primary actions. The four primary actions are: trade, construct a building, place workers, transcribe a manuscript.

Specs

1-4 Players

Ages 12 and Up

Play Time: 60-90 Minutes

Video

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