Scythe - The Wind Gambit Expansion - Roll2Learn
Scythe - The Wind Gambit Expansion - Roll2Learn
Scythe - The Wind Gambit Expansion - Roll2Learn
Scythe - The Wind Gambit Expansion - Roll2Learn
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Scythe - The Wind Gambit Expansion

Vendor
Stonemaier
Regular price
$25.00
Sale price
$25.00
Regular price
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Unit price
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Expansion! Requires Scythe base game to play!

Scythe: The Wind Gambit contains two modular expansions: airships and resolutions. The airship module was originally created and shared in the Scythe Facebook group by Kai Starck. Jamey read over the rules and was impressed both by what the airships added to the game and by the effort Kai had put into the expansion through writing the rules and playtesting it. So Kai, Jakub, and Jamey collaborated to hone the airship module.

In the airship module, 2 airship tiles are randomly paired at the beginning of the game (1 passive and 2 aggressive; there are 16 total tiles). Each player’s airship miniature (a new type of unit; 1 big miniature for each of the 7 factions [the sculpts are identical, and the bases are different colors to match the factions]) has those abilities, as well as the core ability that airships are free to move onto any territory (land or water) and across rivers. Each player starts with their airship on their home base, so they can start moving out of their home area right away. The airship miniatures measure 101x33x41mm, and they have clear, plastic, removable stands/bases.

In the resolution module, resolution tiles add a twist to the way each game ends. There are 8 of them, and 1 will be used each game. They often have an impact in the decisions you’ll make throughout the game.

Specs

1-5 Players (1-7 Players of you have Invaders from Afar)

 Ages 12 and Up

Play Time:  70-140 Minutes

Video

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