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Dune Imperium - Roll2Learn
Dune Imperium - Roll2Learn
Dune Imperium - Roll2Learn
Dune Imperium - Roll2Learn
Dune Imperium - Roll2Learn
Dune Imperium - Roll2Learn
Dune Imperium - Roll2Learn
Dune Imperium - Roll2Learn
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Dune Imperium

Vendor
Dire Wolf
Regular price
$50.00
Sale price
$50.00
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Control the spice. Control the Universe.

(Includes Jessica of Arrakis promo card.)

Conquer Frank Herbert’s iconic universe like never before.

In partnership with Legendary Entertainment, Gale Force Nine, and the Frank Herbert Estate, Dune: Imperium is an original game design from Paul Dennen and Dire Wolf Digital, the award-winning team, behind the best-selling Clank! series.

Arrakis. Dune. Desert Planet.

Raise your banner above the vast wasteland before you. As the Great Houses of the Landsraad marshal their forces and their spies, whom will you influence, and whom will you betray?

A tyrannical Emperor. The secretive Bene Gesserit. The shrewd Spacing Guild. The ferocious Fremen of the Deep Desert. The power of the Imperium can be yours, but war is not the only way to claim it.

From the award-winning team behind the best-selling Clank! series!

Dune: Imperium blends deck-building and worker placement in a deeply thematic new strategy game where the fate of the Empire hangs on your decisions.

Will you seek political allies or rely upon military might? Economic strength or subtle intrigues? A council seat… or a sharpened blade? The cards are dealt. The choice is yours. The Imperium awaits.

Will you seek political allies or rely upon military might?

Will you seek political allies or rely upon military might?

A council seat… or a sharpened blade?

The cards are dealt. The choice is yours. The Imperium awaits.

How to Play

Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson.

As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet.

Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement.

You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.

Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.

Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious The Spice Must Flow cards to lead your House to victory!

Specs

1-4 Players

Ages 14 and Up

Play Time: 60 - 120 Minutes

Video

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